- Anmu walkthrough route: elevator crash, code floor, stealth corridor, breaker room, exit elevator.
- Key items: flashlight, first key, four code notes, exit key — collect them in this order.
- Stealth rule: never sprint near the Wanderer or the Listener; crouch and move when backs are turned.
- Two endings: Escape (default) and True Ending (all lore notes plus hidden room on the exit floor).
- Status: Part Two is currently in development by Jothem Studio.
Anmu Walkthrough Overview
This Anmu walkthrough covers the complete route through ANMU, the single-player horror escape game on Roblox inspired by studiokoren's elevator-horror formula. You board an elevator, it crashes onto a strange floor, and you must climb your way back out through puzzles, hostile entities, and hidden secrets. Follow the route below in order and you will finish your run without wasted deaths.
The Core Loop
- Crash onto a floor
- Solve its puzzle or hazard
- Collect key items
- Return/advance upward
Run Length
- Five main sections
- Roughly 20-40 minutes
- Code is randomized each run
Difficulty Spikes
- Corridor Floor stealth
- Breaker switch order
- Stalker on later floors
Learn the controls on the Crash Floor — nothing hostile spawns there yet. Use it to practice crouching, sprint management, and interaction timing before the real threats appear.
Full Step-by-Step Walkthrough
The full route runs from the lobby elevator to the exit elevator on the top floor. Each step below matches a distinct floor or objective.
Ride the Elevator Down
Enter the elevator in the spawn lobby and press the button. Partway down it malfunctions and crashes onto a mysterious floor. You cannot take damage during the fall sequence, so stay calm.
Explore the Crash Floor
Exit the wreck and search the debris. Pick up the flashlight near the wreckage, then find the first key hidden behind a shelf. This key opens the stairwell door leading upward.
Solve the Code Puzzle
On the office floor, read the notes scattered across the rooms. Each note carries one digit of a four-digit code. The code randomizes every playthrough, so check all four notes before touching the keypad.
Survive the Corridor Floor
Opening the coded door wakes a patrolling monster. Crouch behind crates, move only when it faces away, and never sprint in its line of sight. Slip through the maintenance door at the far end.
Restore Power
Find the breaker room and flip the switches in the exact order shown on the wall diagram. Wrong order trips the breakers and resets the puzzle. Power lights up later floors and unlocks the exit elevator.
Escape via the Exit Elevator
Climb to the final floor, insert the exit key into the elevator panel, and ride up to escape. Visit the hidden side room first if you are aiming for the True Ending.
Never reuse a code from a previous run — the four-digit code changes every playthrough. Skipping a note is the most common reason players get stuck on the keypad.
Floor-by-Floor Reference Table
Use this table to jump straight to wherever you are stuck. Each floor has one core mechanic and one common failure point.
| Floor | Layout | Core Mechanic | Key Items | Danger Level |
|---|---|---|---|---|
| Crash Floor (1) | Wrecked lobby, shelves | Search debris, open stairwell | Flashlight, first key | Low |
| Code Door (2) | Office rooms, corridor | Four notes form keypad code | Code notes, batteries | Low |
| Corridor (3) | Long dark hall, crates | Stealth past patrol monster | Battery pickups | High |
| Breaker (4) | Industrial maintenance | Flip switches in diagram order | Second key | Medium |
| Exit Floor (Final) | Rooftop access | Insert exit key, ride up | Exit key | Medium |
The shelf on the Crash Floor hides a loose panel leading to a secret room with a collectible figurine and a lore note. Grab it early — lore notes feed directly into the True Ending.
Monster Encounters on the Route
Four entities can appear along the walkthrough route. Each follows strict behavior rules, so every one of them is beatable with the right approach.
| Monster | Behavior | Chase Trigger | Counter |
|---|---|---|---|
| The Wanderer | Fixed patrol route, narrow vision cone | Line of sight, sprint noise | Crouch behind crates, move on turned back |
| The Listener | Blind, tracks sound | Sprinting, fast door opens | Walk slowly, freeze if it nears |
| The Watcher | Stationary, rotating gaze | Entering its vision cone | Time moves between rotations, hug walls |
| The Stalker | Trails you room to room | Lingering, flashlight in its face | Keep moving, keep light pointed away |
Stealth Essentials
- Walk or crouch only near hostiles
- Watch one full patrol cycle first
- Batteries in alcoves keep your light alive
Common Death Causes
- Sprinting within earshot
- Staring at entities instead of moving
- Rushing the corridor maintenance door
Sprinting is the number one death trigger across the corridor and later floors. Save it for genuine emergencies only — stamina is limited and the noise carries.
Secrets, Endings & Badges
The Anmu walkthrough branches at the very end depending on how thoroughly you explored. Tick off the checklist below to unlock the True Ending on a single run.
True Ending Requirements:
- Find the hidden room behind the shelf on the Crash Floor
- Collect every lore note across all floors
- Flip breakers in reverse order to open the secret hatch
- Enter the hidden side room on the exit floor
- Ride the exit elevator to finish
| Ending / Secret | How to Unlock | Reward |
|---|---|---|
| Escape Ending | Finish all floors, skip hidden side room | Standard completion |
| True Ending | All lore notes + hidden room before escaping | Extended ending dialogue |
| Secret Hatch | Reverse breaker order at the panel | Bonus item |
| Flashlight Easter Egg | Shine light at crashed elevator 3 times | Special sound cue |
| Badge | Type | Unlock Condition |
|---|---|---|
| First Ride | Progression | Complete your first floor |
| Floor Survivor | Milestone | Survive a set number of floors in one run |
| Secret Finder | Hidden | Discover a hidden room or secret object |
| Puzzle Master | Achievement | Solve puzzle floors without failing |
| Dedicated Rider | Milestone | Accumulate total playtime across sessions |
Secret Finder and Puzzle Master both reward careful play rather than speed. Read every room for clues before touching anything, and check corners for out-of-place objects on each floor.
Walkthrough FAQ
Q: How long does a full Anmu walkthrough take?
A straightforward escape run takes roughly 20-40 minutes depending on how fast you find the code notes and clear the corridor stealth section. A True Ending run takes longer because you must collect every lore note and enter the hidden room on the exit floor.
Q: Is the keypad code always the same in Anmu?
No. The four-digit code randomizes every playthrough. You must find all four notes on the office floor each run before entering the keypad — reusing an old code will not work.
Q: Can I avoid the monsters entirely in the Anmu walkthrough?
Yes. Every entity follows fixed behavior rules: the Wanderer patrols a set route, the Listener only reacts to sound, and the Watcher rotates its gaze on a rhythm. Move slowly, stay out of sightlines, and you can pass each one without a chase.
Q: What happens if I flip the breakers in the wrong order?
The breakers trip and the puzzle resets, forcing you to start the sequence again. Always read the wall diagram first. Flipping them in reverse order instead opens a secret hatch near the breaker room with a bonus item.
For the official game page and the latest floor additions, visit the ANMU game page on Roblox and the Jothem Studio group for Part Two news.