- Anmu guide covers every floor from the elevator crash to the final escape.
- Monster behavior rules each floor: learn patrol routes before you move.
- Puzzle answers are hidden in the environment — notes, symbols, and wall markings.
- Two endings exist: the standard Escape and the True Ending via lore notes.
- Sprinting is deadly: noise attracts entities and triggers chases on hazard floors.
Anmu Guide: How the Game Works
Anmu is a single-player story-driven horror escape game on Roblox built around an elevator. You board the elevator, it crashes onto a strange floor, and from there you clear a series of floors — each with its own puzzles, hazards, or patrolling entities — until you find a way out. This Anmu guide breaks down the full route, every monster's behavior, and the secrets most players miss.
Since launching on September 11, 2026, the game has drawn roughly 900K visits and 24K favorites, with over 1,500 concurrent players and a Part Two currently in development. You can play it on the official Roblox game page.
| Game Fact | Detail |
|---|---|
| Platform | Roblox |
| Genre | Single-player horror escape (elevator) |
| Developer | Jothem Studio |
| Launched | September 11, 2026 |
| Visits / Favorites | ~900K / ~24K |
| Status | Part Two in development |
Play with headphones. Sound cues — footsteps, doors, entity growls — telegraph danger before you see it. Almost every early death in Anmu is avoidable if you listen first and move second.
Floor-by-Floor Walkthrough
Each floor has a distinct layout, mechanic, and set of interactables. The table below summarizes what to do and what to watch for on every level.
| Floor | Layout | Core Mechanic | Key Items | Warning |
|---|---|---|---|---|
| Crash Floor (1) | Wrecked lobby with crashed elevator | Search debris, unlock stairwell | Flashlight, first key | No hostiles — learn controls |
| Code Door Floor (2) | Office rooms with corridor | Collect 4 notes, enter keypad code | Code notes, batteries | Code is randomized every run |
| Corridor Floor (3) | Long dark corridor with crates | Stealth past patrolling monster | Battery pickups | Sprinting triggers a chase |
| Breaker Floor (4) | Industrial maintenance area | Flip breakers in diagram order | Second key | Wrong order resets the puzzle |
| Exit Floor (Final) | Rooftop access with exit elevator | Insert key, ride up to escape | Exit key | Hidden room gates the True Ending |
Ride the Elevator Down
Enter the elevator in the spawn lobby and press the button. Mid-descent, the elevator malfunctions and crashes onto a mysterious floor. You cannot take damage during the fall, so stay calm.
Explore the Crash Floor
Exit the wreckage and search the debris. Pick up the flashlight near the rubble, then find the first key hidden behind a shelf. It opens the stairwell door leading upward.
Solve the Code Puzzle
On the next floor, read the notes scattered across the rooms. Each note holds one digit of a four-digit code. The code changes every playthrough, so always check all notes before touching the keypad.
Sneak Past the Wanderer
Opening the coded door starts a monster patrol in the corridor. Crouch behind crates, move only when it faces away, and never sprint in its line of sight. Slip through the maintenance door at the far end.
Restore Power
Find the breaker room and flip all switches in the order shown on the wall diagram. Restoring power lights up later floors and unlocks the exit elevator on the top floor.
Escape
Climb to the final floor, insert the exit key into the elevator panel, and ride up. If you collected all lore notes and visited the hidden side room, you unlock the True Ending instead.
Never reuse a code from a previous run. The keypad code is re-randomized each playthrough, and guessing wrong wastes time you may not have on later floors.
Monsters and How to Avoid Them
Every entity in Anmu follows a distinct behavior pattern. Learning what triggers a chase — and what shuts it down — is the difference between slipping past and getting cornered.
| Monster | Behavior | Chase Trigger | Dodge Strategy | Threat |
|---|---|---|---|---|
| The Wanderer | Fixed looping patrol, narrow vision cone | Line of sight, sprinting footsteps | Crouch behind crates, move when back is turned | ★★★★ |
| The Listener | Blind, moves toward sound | Any loud noise: sprinting, slamming doors | Walk slowly; stand still if it approaches | ★★★★ |
| The Watcher | Stationary, rotates gaze between angles | Entering its vision cone | Time movement between rotations, hug walls | ★★★ |
| The Stalker | Slowly trails you room to room | Lingering, flashlight aimed at it | Keep moving forward, flashlight pointed away | ★★★ |
Stealth Rule: Slow is Safe
- Walk or crouch on any floor with entities
- Sprint only in open, empty areas
- Standing still beats running when the Listener is near
Flashlight Discipline
- Essential in dark rooms — but a liability later
- Never shine it at the Stalker
- Point it at walls and floors, not down corridors
Blind sprinting causes more deaths than any monster. On hazard floors, stand at a safe spot, watch one full cycle of the pattern, then move during the safe window — one zone at a time.
Puzzle Solutions
Anmu's puzzles hide their answers in plain sight. Before you touch anything, read the room.
| Puzzle Type | How to Solve It |
|---|---|
| Keypad codes | Count objects (candles, paintings, mannequins), check posters and door numbers; glowing markings in dark rooms usually spell the code |
| Lever rooms | Match lever order to symbols, colored lights, or wall carvings; wrong pulls reset the room |
| Item combinations | Grab the pickup (key, fuse, valve) and apply it to its matching target: fuses to fuse boxes, valves to pipes |
| Hidden buttons | Look for out-of-place objects: a protruding book, discolored brick, crooked painting |
| Timing hazards | Watch one full cycle from safety, then move through safe windows — never rush the final gap |
Fully explore dead ends before returning to the elevator. Secret passages frequently contain badges, shortcuts, or bonus items that pure speed-runners walk right past.
Secrets, Endings, and Badges
Anmu hides multiple secrets and more than one way to finish the story. Work through this checklist across your runs to unlock everything.
Secrets & Endings Checklist:
- Find the hidden room behind the shelf on the crash floor
- Collect all lore notes scattered across every floor
- Flip the breakers in reverse order for the secret hatch
- Reach Ending 1: Escape via the exit elevator
- Reach Ending 2: True Ending (all notes + hidden side room)
- Shine the flashlight at the crashed elevator three times
| Badge | Type | Unlock Condition | Fastest Method |
|---|---|---|---|
| First Ride | Progression | Complete your first floor | Automatic on first run |
| Floor Survivor | Milestone | Survive a set number of floors in one run | Play defensively, stay near the elevator |
| Secret Finder | Hidden | Discover a hidden room or secret object | Check every corner and odd decoration |
| Puzzle Master | Achievement | Solve puzzle floors without failing | Read the room before touching anything |
| Dedicated Rider | Milestone | Accumulate total playtime/floors | Unlocks naturally with regular play |
Collect every lore note across all floors, then enter the hidden side room on the exit floor before using the elevator. Skipping the hidden room locks you into the standard Escape ending for that run.
Beginner Survival Tips
New players die in predictable ways. Avoid these common mistakes and your first runs will last far longer.
Read Before Moving
- Scan each room for clues, exits, hazards
- Note the return path to the elevator
- Watch lights and sounds for danger cues
Manage Your Sprint
- Sprint drains stamina — it is an escape tool, not a travel tool
- Noise attracts the Listener
- Walk whenever entities might be near
First Runs: Skip Secrets
- Focus on survival only at first
- Learn floor types before hunting badges
- Patterns beat reflexes in Anmu
Standard Roblox controls apply: WASD to move, Space to jump, Shift to sprint, and E or click to interact with objects, keypads, and items. Practice quick interactions — many floors are time-limited.
FAQ
Q: Is the keypad code the same every run in Anmu?
No. The four-digit code is randomized each playthrough. You must find all four notes on the code door floor every run — reusing an old code will not work.
Q: How do I unlock the True Ending in this Anmu guide's route?
Collect all lore notes scattered across every floor, then enter the hidden side room on the final floor before riding the exit elevator. Skipping either step gives you the standard Escape ending instead.
Q: What is the best way to avoid the Listener?
The Listener is blind and hunts by sound. Walk slowly at all times, avoid slamming doors, and if it gets close, stand completely still and stay silent until it wanders away.
Q: Is Anmu multiplayer, and is Part Two coming?
Anmu is a single-player story-driven horror escape game. Part Two is currently in development by Jothem Studio, adding new floors and challenges. Follow the official Jothem Studio Roblox group for announcements.