- Anmu full walkthrough: Follow the elevator crash route from Floor 1 to the final escape.
- Core loop: Each floor hides a key item or code puzzle you must solve to unlock the next door.
- Biggest threat: The Wanderer on the corridor floor — crouch, never sprint, move when its back is turned.
- Two endings exist: Escape normally, or collect all lore notes for the True Ending.
- Restore power early: The breaker puzzle on Floor 4 unlocks the exit elevator.
Anmu Full Walkthrough Overview
ANMU is a single-player story-driven horror escape game on Roblox built around one terrifying elevator. This Anmu full walkthrough follows the complete route in order: the elevator crash, the strange floors that follow, every puzzle solution, every monster encounter, and both endings. The game launched on September 11, 2026 and has already passed 899,000 visits, so you will be joining a fast-growing community of survivors.
Before diving in, here is how the whole run breaks down:
| Stage | Location | Objective | Danger Level |
|---|---|---|---|
| 1 | Elevator | Ride down, survive the crash | None |
| 2 | Crash Floor | Find flashlight and first key | Low |
| 3 | Code Door Floor | Solve the randomized keypad | Low |
| 4 | Corridor Floor | Sneak past the patrolling monster | High |
| 5 | Breaker Floor | Restore building power | Medium |
| 6 | Exit Floor | Insert key, escape or find the true ending | Medium |
The keypad code and several item placements are randomized every playthrough. Never rely on memorized codes from a previous run — always check the notes and environment in your current game.
Step-by-Step Full Route
This is the complete route from spawn to escape. Follow each step in order and you will clear ANMU in a single efficient run.
Ride the Elevator Down
Enter the elevator in the spawn lobby and press the button. Partway down, the elevator malfunctions and crashes onto a mysterious floor. Stay calm during the fall sequence — you cannot take damage here, so use the moment to get comfortable with the controls.
Explore the Crash Floor
Exit the wrecked elevator and search the debris. Pick up the flashlight near the wreckage, then check behind the shelf to find the first key. This key opens the stairwell door leading upward. Nothing hostile spawns on this floor, so take your time.
Solve the Code Puzzle
On the next floor, read the notes scattered across the office-style rooms. Each note holds one digit of a four-digit code. The code is randomized every run, so check every room before typing anything into the keypad next to the sealed door.
Sneak Past the Wanderer
Opening the coded door triggers a monster that patrols the dark corridor. Crouch behind crates, move only when it faces away, and never sprint in its line of sight. Reach the maintenance door at the far end and slip through.
Restore Power
Find the breaker room and flip the switches in the exact order shown on the wall diagram. Wrong order trips the breakers and resets the puzzle. Restoring power lights up the later floors and unlocks the exit elevator.
Escape Through the Exit Elevator
Climb to the final floor, insert the exit key into the elevator panel, and ride up to escape. If you want the alternate ending, explore the hidden side room on this floor before using the elevator.
Sprinting in the corridor makes noise and instantly triggers a chase. Walk or crouch only — most failed runs die on this floor because players panic and sprint.
Monsters You Will Meet
Four entities stand between you and the exit. Each follows strict behavior rules, and each has one reliable counter.
The Wanderer
- Behavior: Fixed looping patrol with a narrow vision cone
- Trigger: Line of sight or sprinting footsteps
- Counter: Crouch behind crates, move when its back is turned
The Listener
- Behavior: Blind, tracks sound sources
- Trigger: Any loud noise — sprinting, slamming doors
- Counter: Walk slowly; if it closes in, stand still and stay silent
The Watcher
- Behavior: Stationary guard, rotating gaze between fixed angles
- Trigger: Entering its vision cone while it faces you
- Counter: Time movements between gaze rotations, hug the walls
The Stalker
- Behavior: Slowly trails you room to room on later floors
- Trigger: Lingering too long or shining your flashlight at it
- Counter: Keep moving forward, flashlight pointed away
Your flashlight is essential on dark floors but dangerous around The Stalker. Keep it pointed at the floor or away from entities unless you actively need light.
Secrets, Endings, and Badges
ANMU hides several secrets and offers two distinct endings. Complete this checklist during your run to unlock everything.
Full Completion Checklist:
- Find the hidden room behind the shelf on the crash floor (loose panel)
- Collect all lore notes scattered across every floor
- Flip the breakers in reverse diagram order to open the secret hatch
- Shine the flashlight at the crashed elevator three times for the sound easter egg
- Enter the hidden side room on the exit floor before escaping
| Ending / Badge | How to Unlock | Notes |
|---|---|---|
| Ending 1 — Escape | Insert key, ride exit elevator | Standard ending, skips hidden room |
| Ending 2 — True Ending | Collect all notes, enter hidden room, then escape | Reveals the building's backstory |
| First Ride badge | Complete your first floor | Unmissable for new players |
| Secret Finder badge | Discover any hidden room or secret object | Rewards thorough exploration |
| Puzzle Master badge | Solve puzzle floors without failing | Read the room before touching anything |
For the True Ending, collect every lore note as you clear each floor — several are easy to miss on the corridor and breaker floors, and you cannot return once you ride the exit elevator.
Puzzle Solutions and Survival Tips
Every puzzle type in ANMU follows a predictable logic. Use this reference table when you get stuck.
| Puzzle Type | Where It Appears | Solution Logic |
|---|---|---|
| Keypad code | Code Door Floor | Digits hidden in notes, posters, glowing markings |
| Lever / switch order | Breaker Floor | Match the order on the wall diagram exactly |
| Item combination | Various floors | Fuse to fuse box, valve to pipe, key to marked door |
| Hidden buttons | All floors | Look for crooked paintings, protruding books, off-color bricks |
| Timing hazards | Later floors | Watch one full cycle, move only in the safe window |
Read the room before touching anything, always memorize your return path to the elevator, and treat every dead end as a potential secret — hidden passages frequently contain badges and shortcuts.
The top killers: sprinting blindly into hazards, ignoring the elevator timer, standing still to stare at entities, and pulling levers without reading the clues. Nearly every early death is avoidable with patience.
FAQ
Q: How long does a full Anmu walkthrough take?
A straightforward survival run takes roughly 20-30 minutes depending on how fast you solve the keypad and breaker puzzles. A full completion run with all lore notes and the True Ending takes longer, since you must search every floor thoroughly before advancing.
Q: Is the keypad code the same every run?
No. The four-digit code is randomized each playthrough. Always find all four notes on the Code Door Floor before entering anything into the keypad.
Q: Can I avoid the monster on the corridor floor?
Yes. The Wanderer patrols a fixed route with a narrow vision cone. Crouch behind crates, move only while its back is turned, and never sprint within earshot. Slip through the maintenance door at the far end to leave the floor.
Q: How do I unlock the True Ending?
Collect every lore note across all floors, then enter the hidden side room on the final exit floor before using the escape elevator. Skipping either step locks you into the standard Escape ending.