- Anmu elevator walkthrough: The full route from the elevator crash to the final escape, step by step.
- Core loop: Clear each floor's puzzle or hazard, collect key items, then advance upward.
- Biggest threat: The Wanderer and other entities — crouch, move slowly, never sprint in line of sight.
- Key item order: Flashlight, first key, four code notes, breaker switches, exit key.
- Endings: Escape normally, or collect all lore notes and enter the hidden room for the true ending.
Anmu Elevator Walkthrough: Route Overview
Anmu is a single-player story-driven horror escape game on Roblox built around one terrifying elevator. After the ride malfunctions and crashes onto a strange floor, you work upward through a chain of puzzle floors, stealth corridors, and monster-guarded rooms until you reach the exit elevator. This Anmu walkthrough covers the entire route in order so you never stay stuck on a single floor.
| Floor | Type | Main Objective | Threat Level |
|---|---|---|---|
| Floor 1 — Crash Floor | Exploration | Find flashlight and first key | None |
| Floor 2 — Code Door Floor | Puzzle | Collect 4 notes, enter keypad code | Low |
| Floor 3 — Corridor Floor | Stealth | Slip past the Wanderer to the maintenance door | High |
| Floor 4 — Breaker Floor | Mechanism | Flip switches in diagram order, get second key | Medium |
| Final — Exit Floor | Escape | Insert exit key, ride elevator up | Medium |
The keypad code is randomized every run — always gather all four notes before touching the keypad. Codes and layouts change, but floor structure and the item order in this walkthrough stay the same.
Step-by-Step Full Playthrough
Follow these six steps in order to clear the game from start to finish.
Ride the Elevator Down
Enter the elevator in the spawn lobby and press the button. Partway down, the elevator malfunctions and crashes onto a mysterious floor. You cannot take damage during the fall sequence, so stay calm and wait for it to end.
Explore the Crash Floor
Exit the wrecked elevator and search the debris. Pick up the flashlight near the wreckage, then find the first key hidden behind a shelf. This key unlocks the stairwell door leading upward. Nothing hostile spawns here — use the time to learn the controls.
Solve the Code Puzzle
On the next floor, read the notes scattered across the office rooms. Each note holds one digit of a four-digit code. Enter the full code into the keypad beside the locked door to proceed. The code changes every playthrough, so check every room before attempting the keypad.
Avoid the Wandering Monster
Opening the coded door triggers a monster patrolling the dark corridor. Crouch behind crates, advance only when it faces away, and never sprint in its line of sight. Reach the maintenance door at the far end and slip through.
Restore Power to the Building
Locate the breaker room and flip all switches in the order shown on the wall diagram. Restoring power lights up later floors and unlocks the exit elevator on the top floor. Grab the second key pickup in this area before leaving.
Escape Through the Exit Elevator
Climb to the final floor, insert the exit key into the elevator panel, and ride up to escape. If you collected all lore notes, explore the hidden side room first to unlock the alternate true ending instead.
The corridor floor kills more players than any other. Sprinting generates noise that instantly triggers a chase — walk or crouch only, and hug the crates as cover.
Monster Encounters During the Walkthrough
Each entity in Anmu follows distinct behavior rules. Knowing what triggers a chase is the difference between slipping past and getting cornered.
The Wanderer
- Patrols the corridor floor on a fixed looping route
- Trigger: spotting you or hearing sprint footsteps
- Counter: crouch behind crates, move when its back is turned
The Listener
- Blind — tracks sound sources like footsteps and doors
- Trigger: any loud noise or fast door openings
- Counter: walk slowly; if it closes in, stand still until it leaves
The Watcher
- Stationary guard rotating its gaze between fixed angles
- Trigger: entering its vision cone while it faces you
- Counter: time movement between rotations, hug the walls
The Stalker
- Trails you across later floors at a distance
- Trigger: lingering in one room or shining your flashlight at it
- Counter: keep moving forward, keep the beam pointed away
| Monster | Speed | Detection | Best Counter |
|---|---|---|---|
| The Wanderer | Medium | Vision cone + sound | Crate cover, timed movement |
| The Listener | Slow-Medium | Sound only | Silence, stand still |
| The Watcher | Stationary | Gaze rotations | Wall-hugging, timing |
| The Stalker | Slow, persistent | Linger time + light | Constant forward progress |
Your flashlight is essential on dark floors but a liability against the Stalker — never shine it directly at an entity, and toggle it off when you hear one approaching.
Puzzle Solutions Along the Route
Anmu's floors mix codes, mechanisms, and item combinations. Here is how to approach every puzzle type you will meet during the walkthrough.
| Puzzle Type | Where It Appears | Solution Logic |
|---|---|---|
| Keypad codes | Floor 2 and later | Digits hide in notes, posters, or object counts in the room |
| Lever/switch order | Breaker floor | Match the wall diagram or symbol sequence exactly |
| Item combinations | Throughout | Fuses into fuse boxes, valves onto pipes, keys into marked doors |
| Hidden buttons | Optional areas | Look for out-of-place books, bricks, or crooked paintings |
| Timing hazards | Later floors | Watch one full cycle, move only in the safe window |
Flipping the breakers in the wrong order trips them and restarts the puzzle. Read the wall diagram completely before touching the first switch — some wrong orders also spawn hazards.
Secrets and Endings Checklist
Before your final elevator ride, tick off these items to unlock everything the game offers.
True Ending Requirements:
- Find the hidden room behind the crash floor shelf (loose panel)
- Collect all lore notes scattered across every floor
- Flip the breakers in reverse order for the secret hatch bonus item
- Enter the hidden side room on the exit floor before escaping
- Shine the flashlight at the crashed elevator three times for the easter egg
| Ending | How to Unlock |
|---|---|
| Ending 1 — Escape | Insert the exit key and ride up without entering the hidden side room |
| Ending 2 — True Ending | Collect all lore notes, then enter the hidden room on the exit floor before using the elevator |
Collecting every lore note reveals the building's backstory and unlocks additional dialogue during the ending sequence — worth the detour on a second run.
Walkthrough FAQ
Q: Is the keypad code the same every run in the Anmu elevator walkthrough?
No. The four-digit code is randomized each playthrough. You must find all four notes on the code door floor and read the digits fresh every run — copying a code from a previous game or a video will not work.
Q: What happens if the monster catches me on the corridor floor?
Getting caught ends your run and sends you back to start over from the lobby. Sprinting is the main cause — the monster hears fast footsteps and instantly begins a chase. Crouch, hide behind crates, and move only when its back is turned.
Q: Can I get the true ending on my first run of Anmu?
Yes, if you collect every lore note across all floors and enter the hidden side room on the exit floor before riding the escape elevator. It is safer to do a survival run first, learn the floor layouts, then do a completion run.
Q: What does restoring power in the breaker room unlock?
Flipping the switches in the diagram's order lights up later floors and activates the exit elevator on the top floor. Skipping or failing this step blocks progression, and flipping breakers in the reverse order instead opens a secret hatch with a bonus item.